Password security and game-based learning

Awareness training using a purpose-built game is used to compare differences in intended and actual password behaviour of employees in the financial sector.

Focusing on financial sector employees in Denmark. The study explores differences in password creation behaviour and the effect of serious game-based learning.  The game, an interactive digital user interface, is custom designed using social design to address previous gaps in research around three areas highlighted in an initial study namely: Shared responsibility, Consideration of Future Consequence and Assisting memory. Conclusions are draw on differences between intended and actual behaviour, and whether password behaviour becomes more secure after the digital interface interaction, resulting in specific practical recommendations for organisations to include in their IT security policies

Vælg et tema eller søg efter projekter